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IC Journal Returns! : Thornton Nickleby's Diary of Events [17 Mar 2009|04:07pm]
Fire and brimstone. That's what we ran from in Irone. The mages ran wild with no checks. Here, in Clorencia, at least the hellfires are contained in machines....unfortunately, it seems like the fire and brimstone is once again attempting to dominate my life.

It always seems this way...calm before the storm. Just yesterday, it was a good, if hard, life keeping the district safe. Now, we have our resident mage blasting steammachines into oblivion in the open, a warjack attemping to kill the 100% huggable troll, and an ancient, extremely pricey, and utterly idiotic piece of machine in our hands with apparently something looking to get it by any means necessary. Lovely.
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Joe's Meme [29 Aug 2007|11:00pm]
his questions:

1) Are you dating anyone currently and if not, when was the last time you dated someone?

2) What do you want to do for a career? (Pick a real career, not "sitting on the couch watching TV.)

3) What would you do if you couldn't game?

4) If given the opportunity, would you participate in a regularly scheduled gaming event that isn't a computer or RPG (such as board or card games)?

5) When are you moving to New England?

my answers:

1) nope. probably a year or so
2) the thing i'd probably want to do best for a career is an analyst. I like to research and assemble. fucking wierd, i know.
3) if I couldn't game, I'd read more or probably get a second job out of sheer boredom
4) I had a weekly MtG card game for about 2 years, so yes
5) when i can find a job that pays damn good :)
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IC Memoir: Baron Iceblock [13 Jun 2006|06:09pm]
Yet another eventful series of events for the Eastern Bloc. Fresh from killing a V'Sori warlord, obliterating an estate, and rescuing a new possible ally in Hydra, we uncovered a veritable delight of information regardless V'Sori plotting...namely of a mole inside of the resistance cells and a new V'Sori biological experiment involving a town of humans and airborne control substances. Fascinating reading really...if you are the Progenitor. For myself, the excursion back from Hydra's former estate has led me down a path of dangerous thinking, but more on that later

Once we returned, we had a series of business ventures that needed to be accomplished. First order of business was stashing the getaway vehicle and Hydra, which we accomplished in one swift motion (but he was quite chilled during the process, but that's not really my concern). Secondly, we had to rescue the symbolic First Family...I want a resistance to fight the V'Sori, and to do that they needed them alive and whole. Not to mention it was a useful bargaining chip with Hydra. After that was accomplished (along with building useful credit with a resistance cell by saving some of the foolish but still useful members that survived the V'Sori assault), we liberated the leaders of the Underground Militia resistance cells by a series of tunnels, fusion grenades, teleportation, lots of ice, and rampant destruction of public property(note to self: find and kill Martin. Slowly.), and a conferance of the most important minds left amongst us earth-dwellers...Dr. Destruction, Hydra, & the Eastern Bloc. Some goals were discussed, technologies shared and discussed, and some plans hatched. Then we had some foolishness regardless the Warlords genetic duplicates resulting in another few dead bodies.

All of which brings me to my current state of contemplation. The Progenitor is concerned with the scientific means of dissection, reconstruction (biological, mechanical, and a mix of the two), and obliteration of the V'Sori. The Warlord is concerned with just cleaving into foes and getting his own patch of land to rule with an Iron Fist (and some vague references to that pitifully inadequate mongolian "empire" that was a blip in human history). I am left as the only one concerned with the new social order that we will need to ensure, how to keep the peasants preoccupied, and how to ensure we live to see it happen. The progenitor cannot keep secrets well, and the Warlord lacks subtlety of any stripe. Oh the things I must deal with.

But enough lamenting. After the conference of evil minds at my lair, I've determined it's time to move. The V'Sori are now looking for us, more people that one know my base's location, and I don't quite trust Dr. Destruction's stealth field. Perhaps, with this new submarine, it is time to locate a lair further removed from Star City. Ther are icebergs not that far to the north. With my abilities to manipulate the ice, the progenitor's lab and scientific know-how, and Hydra's abilities to make machines sing and dance, we could make a more...secretive and inpenetrable lair,one from which we can base new operations and deviltry. Someone's got to do it after all.
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off topic and random [06 Jun 2006|01:50pm]
considering how often (which is next to never) i update this journal, this probably comes from left field but:

the new star wars novel arc quite possibly could suck more than the extremely atrocious series written by vonda mcintyre all those years ago. Hell, I'm even gonna spoil it for you, since i doubt anyone here reads those novels

S

P

O

I

L

E

R

A

L

E

R

T

In order to sell yet more novels and "freshen it up", they are repeating episodes 1-3 in novel form. Only this time, it's han's son that is going big and evil to 'save the galaxy'. It is literally the same damn story told yet again. The series is going to end up Luke not wanting to acknowledge it, massive plot holes where he should but it's not appropriate cuz they need more books in the series, big epic showdown, they'll probably kill off another one of the expanded universe characters, maybe even Luke in the final conflict, and Jacen will die. Guaranteed. Christ, I wish I read less and/or didn't recognize it. Talk about a waste of 30 bucks, I am probably gonna return the damn thing.
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Memoirs of Nicholas Karamov [15 Mar 2006|05:27pm]
At first, I questioned the very existance of the V'Sori. Surely, their encroachment on Earth was a harbinger of ill tidings, but strangely, it's been the exact opposite. I am finally earning the recognition I have deserved but denied for years. The Atlantean fools who I so eagerly wished an alliance with to stem the rampant greed and plundering of the humans, have been annihilated. They should have listened to me when I divulged my nascent plans instead of turning on me and driving me from Atlantis! The "heroes" of this age have shown their true mettle by crumbling in the face of a true test of their abilities, while I and my Eastern Bloc allies have thrived. Strides are being made in our war, my powers are coming back to the level I once enjoyed, and we are being acknowledged as saviors. The "heroes" thought the normals wanted protectors and compatriots...gauging their reactions to the V'Sori, we now know they want lords and masters. And we, being benevolent lords, shall grant their desire. The V'sori will be driven off like the scum that they are, and power will be back in our hands.

-Nicholas Karamov, the Baron Iceblock
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IC Journal: Vincent O'Connor [18 Jul 2005|05:34pm]
Next time I see my good-for-nothing backstabbing theocratic jackass of a sire I'm shoving 5 lit sticks of dynamite up his ass sideways and videotaping the explosion!
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IC Journal: Vincent O'Connor [19 Jun 2005|11:40pm]
The last year or so can be summed up in one word: sucktastic. After a rather successful night of patrolling the old neighborhood clearing out the guttertrash, working on fitting some pipes in the new renovation projects, and making some money wagering on the local streetfights, I was approached by some strange person, promising the ability to bring some justice to the streets in a more effective matter...and to strike at the ones causing the scum rather than just the scum. Naturally, I accepted. Boy, did I not know what i was in for.

Apparently, I'm now a member of Clan Gangrel. And a vampire. At first it seemed nice...live forever, not have to really have any money, work was not a real factor, and I was stronger and tougher. Then the Beast welled up inside me; the first time I was unprepared. I will never forget the results of my lapse of will, nor will I ever repeat it. Thankfully, the blessings of my lineage grants me the ability to ignore the taint of the predator, in a mild fashion. After a year or so of tutelage though, what I thought was bad, became worse.

Apparently the political situation has become, well, crap. The old covenant, the Lancea Sanctum, was blasted out of power by the other Covenants, and now the Invictus, led by the former Prince that stepped aside as only a spineless coward can do, is back in power. The first instance of our release involved us doing some damn fool mission for the Prince; I believe it had something to do with routing the remaining Lancea Sanctum loyalists from the city. I was released with 2 other vampires, a Mekhet named Jamison and a Ventrue, Giovanni. Giovanni I knew from previous employment; being a union boss, he called on me from time to time to...well...fit pipes in dangerous locales. Our sires werent' too happy with our hasty release, but well, frankly, get the hell outta my life.

This gig seemed easy. Infiltrate the Lancea Sanctum, pose as recruits, find out as much information as possible, and go from there. Of course, it wasn't that simple. After getting to know the Lancea Sanctum, I was rather torn between helping or hindering them. They appealed to my Catholic upbringing and seemed to have a good bearing on the other covenants; however, the leader seemed to be a bit psychotic and useless. After our "attack" on the Crones, we reported back to the Prince with our findings. Hopefully Billy Chi-Town escapes "princely" wrath. I felt rather bad for the Lancea Sanctum folks...then again, maybe both covenants will beat each other to a pulp and allow some real leaders to emerge.

As for my coterie, we do work well together. Giovanni has the contacts. Jamison is a stealthy gunfighter. I'm the muscle. We're in the process of relocating havens to a mutual location; with any luck, we can establish a sizable domain and work on building our power base. Giovanni wants to reestablish himself on The Hill, and Jamison wants to work on cleaning up the neighborhood around the Mill. For me, no matter where we go, there will be street trash that needs asskicking and good people who deserve the ability to walk their streets at night in relative peace. First we clean up our domain. Then we work on the rest of the city. One neighborhood...one covenant...one domain... at a time. Power does not rest in age, it manifests in the will to do what is right and what must be done. The elders are fearful, weak, and prone to infighting. A perfect situation for a young coterie that has something to prove and an agenda to clean up the trash and provide a smooth running machine. The next year should be a fine year.
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The Pope's Dead [03 Apr 2005|03:58pm]
Pope John Paul II finally kicked the bucket. Everyone's now saying what a good person, a great pope, and charismatic individual he was. What I don't get, is why everyone suddenly forgot the fact that the pope was everyone's favorite person to like but disagree with? The man was a autocratic tyrant. He consolidated all the power of the Vatican to his office, made sweeping changes to the way the pope is elected that will only serve as a way for hardline candidates to circumvent the cardinal congress, and was blantantly stuck in a 1920s mindset. AIDSs flaring in Africa? Condoms aren't the answer, abstinence is! News flash, people aren't going to stop having sex when they have nothing else to lose or live for just because some old white guy says not too. Here's to hoping the next pope actually brings the church into the 21st century and isn't dead set on bringing back the glory days and demanding the world reshape itself to their desires.
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IC Journal: Kael C Caledon [17 Jan 2005|01:13pm]
Oh boy. Things are, once again, getting interesting. After fleeing Roumion (Again), our little motley crew arrived in Morion, wayyyyy south on the continent of Irone. We met up with a Roumion expatriate named Gareth Tyran, formerly of the Great Republic armed forces, his running crew of soldiers and monster hunters, and made ourselves at home. Well, not for long, as you can now imagine. We found out a few things that made us flee the country...namely, they were going to execute 5 witches (3 of which have magical abilities), and some evil artifact of immense power was in town. So, knowing us, you can guess what we did...we stole the sword (in the process showing great teamwork...a spear hook to disarm, a whip strike to pull away from reach, and my two well-placed shots to the firemage's knees), sprung the witches(magical teamwork this time...Ohamas caused every fire to create hellacious smoke clouds, Kurschka caused it to coalesce over us and provide cover, and Flagg made the stone walls...well...let's just say the stone wasn't a problem. So, with our enormous crew and our two airships, we flew south, to a remote island where we could cannibalize the airships and rest and refit.

We managed to get our airship up and running again...no..we IMPROVED the airship tremendously. Now, it has fire and air bound into it's very being...we are the essence of speed now. The sword was...taken care of...and we got a visit from Halomel. Apparently, Hercal has joined with the Great Republic (probably because Halomel joined with this followers...the pirate horde of the Vorii Islands), Halomel has an army in the pirate lands (and Kurshka was his follower/general of the horde..interesting), and many things are taking place that our out of our hands. Anyways, enough of this meeting old gods nonsense. We traveled up the coast of Irone, trying to find a port for 4 of the witches (the leader decided to stay with us...her, Kurshka, and Selena are becoming inseparable...oh well, something to keep them interested and out of my hair). The pirates are being...well...pirates, and raided the coast of Irone. Hopefully we can avoid them...while I don't fear them (it pays to be on such good terms with their god. after all, I met the guy and have saved his ass more than once), I don't want to have to deal with them.

Oh, I almost forgot the most important part of this adventure! While in some unnamed port city in Northern Irone, I found the most remarkable little creature...a being of the Fay realms had made it to Irone! This is intriguing...last I saw them they were in the forests of Anverone. Perhaps I can learn how to speak this language of his and figure out what is going on with the Fay. I hope they are all ok; it is a very hostile land, after all.
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IC Journal: Kael C Caledon [17 Dec 2004|05:00pm]
Wow. What an interesting few days. First, I notice an encrypted message in the letter from Grandma, with the cryptic notes of strangers, compasses, doors, keys, and to save, use, beware something. I noticed this right before we left in the airship to go monster hunting; the hunt went smoother than I expected, all things considered, and we found the oddest thing...some compass that didn't point north. Uh oh...then on our way back to town we run into a "Paravian merchant ship", heavily armed, and demanding a parley. Once we land, our suspicions are confirmed...Vori Island Pirates, led by an insanely attractive - in that dangerous, exotic, big-breasted sort of way - Pirate Captain. Apparently she too had a piece of the compass (how she got it remained a mystery...I assume pirating, but one never knows)...and was an Air Elementalist. Of course we got involved in a showdown between my men and tarien's running crew, involving air elementals, alot of gunfire, two steam powered carbines, and our eventual victory. With time running short, airships to repair, and a mystery to solve, we are beginning to take some more risks. We are taking the pirate captain with us (the attractiveness only had a small part to play in that decision I assure you!), to glean more information...espcially since the two compasses formed a key that formed an illusionary image of a land far, far away...and apparently in the direction of the Vori Islands. We have two airships, heavily armed and armored, with punctured sails, a group of elementalists that we have to stop the town from killing, a mystery to the West...and i'm sure the damn Clorencians will be showing up within a month. I am really beginnning to hate this damn war; it won't leave me alone! On the bright side, only 2 more continents/nations to go after the Vori Islands, then I can say "hey, i've been everywhere there is to go on this world, what about you?". Then, once that life goal is fulfilled, I can move on to step two...ending this silly war, retiring to the beaches of Caspian, and relaxing with a life full of warm days, picturesque beaches, a beautiful woman, and my guns very, very far away.
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Well... [03 Nov 2004|07:30pm]
Words cannot describe my emotions right now. Not so much that Bush won (Kerry jacked around way too much in the beginning and let Karl Rove dictate alot of what the election revolved around), but how much of the country actually voted for him. Now we are in for 4 more years of Bush. 4 years that very well likely will shape our country for the next generation.

Now that Bush has a (slightly) more GOP congress and from here till 2008 is basically a lame duck president, I foresee him really pushing his agenda hard. Syria and Iran stand a good chance of being invaded, provoking an Arab backlash that is really, REALLY going to suck. In the guise of "rooting out terrorists", Dubya will try to nation-build in the Middle East and create puppet regimes more pliant to the American Empire...I mean...USA...that's going to bite us in the ass. Western Europe has tried to nation-build in the Middle East for over a century. They always make things worse. With the oil shortages and Dubya's pumping up the reserves (not necessarily a bad thing if the world goes through an oil shortage in the near future, but sucks at the pump), Mid-East is going to go haywire with oil sabotage. And there isn't a chance in hell Dubya will promote alternative energy, he has too many cronies in big oil to appease. Social Security is going to be privatized, which translates into the wealthiest sumbitches that put into SS will walk away with more, while the rest of us lose big time in Enron-esque stock market swindles. Medicare will be reformed to cost less money, which means medical coverage is going to start becoming horribly broken (free doctor's visits! but 100 bucks when your ass hits the chair, another 100 to clean the teeth, and another 100 for the lubejob) because if there is one thing that Republicans are known for, it's definitely not the welfare of the common folk. People will be persecuted (gays are this millenium's jews it would seem in that regard), rights will be curtailed (hello, Patriot Act part II!), the Supreme Court stocked with right wing justices that will retard social progress at all times, and 4 more years of stambling and people speaking "Mexican" from Dubya. Jobs will be created, but they'll pay crap wages and people will be forced to work 2 jobs to survive since insurance is going to cost a bundle (not a chance in hell premiums will ever go back down, even if insurance settlements are reigned in, that's just more profit), and last but not least, we'll manage to piss off every country's citizens in the next 4 years that will set back 50 years of foreign policy progess.

But the people of America have spoken!...

...just turns out they are all idiots that should have kept their mouths shut in the first place.

Man, the next 4 years are going to suck.

Something else to think about:

Leader marginalizes portion of the population that do not share his beliefs or his view on proper behavior.
Leader states that no country will put limits on their ability to defend themselves and launches into a massive military buildup
Leader secures one ally in foreign policy decisions to act as basically a shield against foreign threats
Leader curtails civil liberties to keep the country safe
Leader opts for preemptive strikes to cripple the opposition so attempt to end a problem before it happens.

Who am I describing?
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man oh man... [27 Oct 2004|10:53pm]
...did the cards ever pull a Blues and choke horribly. rolen was 0 for like 16, pujols and edmonds didn't fair much better. The BoSox ended the curse, and man, did they make the Cardinals their bitch. It was sad really; I expected the Cardinals to win at least one, maybe two games. Quick postseason prediction: La Russa is gone next year; Cardinals won't fire him, I think he will just retire along with Dave Duncan.

Either way, congrats to the BoSox, they had a long time coming, shame on you Cardinals for playing baseball like a bunch of d-string little leaguers. I guess I'll have to wait till next year.
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IC Journal: Kael C. Caledon [26 Oct 2004|05:48pm]
Oh what a night...I've been through some wierd things in the last year, but last night is probably one of the most satisfying yet solemn nights I have ever experienced. But perhaps I should tell you readers a bit of the background information, eh? Well, it all started with a man that, well, outweighed a steamjack. No armor, weapons, or whatnot included, he was just that fat. Mr. Lattmor (or Senator Fatman, your choice) escorted us to meet the man-of-the-moment, General Dunn, with an offer we supposedly could not refuse: work for the Clorencian Empire (I refuse to think of it as a republic any longer) or die. Now, their quest sounds a bit heroic: apparently, they are stomping out all traces of old gods, old myths, and magic to stop the return of the Scourge...something they've tried to stamp out of common knowledge, but that I unfortunately am well aware of. According to myth, the world of Laun is really Laun part 2. The original world had all manner of gods and men walking about, but one of the main gods went insane and began destroying everything. 3 goddesses (of which I met two, I won't say where) managed to hide away some refugees, slay the mad god, and use his body to form the world to which the survivors fled. All manner of monsters assaulted the refugees, driving them to ground, until eventually they resurfaced and conquered the world; Clorencia, I assume, was at the forefront. Apparently, using magic (which is tied to the elements) allows the mad god slight access to Laun; all manner of creatures mysterious and foul can then appear, further weakening the ties binding the mad god. Clorencia, knowing this, has kept the people ignorant, believing (perhaps rightly) that the less that know, the less power the old mad god has. Clorencia put all the magic users in some magic suspension tube, and was working on a way to obliterate their magical essences. So, to recap a bit, Tchotsky was imprisoned, Ohamas in the anti-magic tube, Selene, Temple, and myself in Clorencia, and Flagg uncounted for. It was not looking good.

The most impressive thing happened though. Apparently, a small part of the Fae realm lodged itself in the heads of Tchotsky, Ohamas, and myself when we wandered off the path in the fae realm. This was a good thing apparently, because Clorencia, to get rid of the fae folk, killed the poor girl locked in endless dreaming. Yeah, these are real classy folks, aren't they? We managed, along with the Fae residing there, to bridge the material world and the fae realms, bringing them into convergence; the fae realm was gone, but the creatures were free to wander and roam. I managed to escape Clorencia intact, but I feared for Temple and Selene and Flagg; we three made haste to Ximes, having exited in Anverone, and availed ourselves on the Vorloi family. We plotted a journey to Jostrenet, and arrived there to lick our wounds, rebuild our fantastic contraptions, and plot our rescue plans. All of our plans, however, fell apart when a series of very fortunate tidings (I know, a rarity) happened to us.

To contact Flagg, I placed an add in the Clorencia Classifieds, using old aliases and events that transpired long before the Great "Republic" took an interest in us, which he ingeniously deciphered. Temple and Selene managed to play along with General Dunn, and made their eventual escape after leading a squadron of soldiers to an ambush and hijacking their airship. So, the crew was reassembled, and we shared stories while departing for the wide world.

Flagg regailed us with tales of burrowing under the earth, hidden from Clorencians while scouring the lands looking for us, and meeting long dead yet still existing emperors. Ohamas and myself shared the tales of the Fae Realm and it's legacies, Temple and Selene informed us that the gods do indeed still exist, Clorencians have tracking technologies to hunt down and capture magic users, a railline to the cannon, and Clorencia's goal of conquering the entire world to keep it safe. I wonder if they realize that the very ether they are spreading so quickly can, indeed, be traced to elements in the world, which could, in fact, be strengthening the mad god alot more than the magic users. Ah, the stories that were told...

Life is looking good. This airship is a massive upgrade from our previous one. It has enough crew quarters to fit us comfortably, a galley, a workshop, a magic detector, and even a steam powered carbine. To explore the world, my lifelong dream, is now our task. Hunting down magical places of power, Old World allies, and informing the world of the menace of the newly mobilized and hawkish Clorencian Empire shall be our life for the forseeable future. This could be fun indeed!
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IC Journal: Kael C Caledon [18 Oct 2004|04:58pm]
Stupidity.

That is what I'm learning how to deal with in this day and age. People who do not know how to listen and think more than 5 minutes in the future. First we travel to the Necropolis of Kerrith. When we arrive, there is a small garrison of 50 bored soldiers there. Everyone panics, and of course blames me: "you brought us where Clorencian soldiers are!". They conveniently forget that to get to Coran we would have to travel through at least 2 warzones, in the land they are probably going to invade in the next month, AND a place where we cannot refit or resupply. So we land, Flagg and myself go out about town, secure a means of getting the rest of the group past a Clorencian garrison, then set about making funeral arrangements for Vati. We get to an Undertaker, and begin discussing the methods of burial. I eventually agree with Ohamas and Flagg: a funeral pyre would be the best solution. After arrangements are made, we head back to the inns in the main part of the town. I go inside to have a drink with Temple and Selene and Hercal, while Ohamas, Flagg, and the rest retire to bed. After a drink, I go to the barkeep to request access to the rooms, to find out Flagg and Ohamas never checked out a room. My suspsicions heightned, I walked about town trying to locate them, fearing a Clorencian ambush or the two elementals doing some inane and horrible event that would bring the garrison down upon our heads. Well, what I found out did NOT make me happy.

Apparently Flagg and Ohamas decided to go behind all our backs, take Vati's corpse,and entomb her somewhere near the Necropolis. I was not amused. I will give them credit for being calm about the matter, but I was about half a breath away from crushing Flagg's face. From Ohamas, I expected something stupid and "brave", from Flagg I expected better. Apparently wielding Elemental magic always makes you foolish, rash, and short-sighted. Did he not comprehend that the Great Republich now has means to detect the use of magic? Did he not comprehend the idea of keeping a relatively low profile? Did he not remember that Ohamas' plans always lead to disaterous results? Apparently not. I decided against punching Flagg for his momentary lack of foresight, and decided to clear my head by taking a walk. Being around a whore, a drunken cook, and two belligerent magic wielders was not being conductive to thinking of future events and how to evade the Clorencian Republic.

While along my walk, I was, for the most part, ambushed. A Republican aristocrat approached me in the street, armed with half a dozen men with guns pointed at me, to offer me a deal: travel with them to meet their patron with all the "uncontaminated" members of my motley crew, and he will inform me of what is happening behind the scenes with magic, the old gods, and the return of the Scourge that drove mankind to ground eons ago. I stalled for time, since I was keeping a lid on my emotions. One on hand, I knew that the "contaminated" members, Flagg and Ohamas, would be in for a world of hurt, but it would feel good to be that vindictive. That thought was promptly replaced with "how dare these cretins attempt to coerce me?" and the desire to draw guns and slaughter them all. Eventually we reached an impasse, and he let me go about my business. I made haste back to the inn to inform the group that it was time to leave, when I saw that the inn was assaulted by Clorencian commandos and the entire group captured. Apparently, I warranted such personal attention by the group leader that he felt it necessary to occupy me while the rest of my companions were ambushed. How gratifying that my reputation of being a thorn in the Republican side has grown, how utterly bad that I'm probably the biggest target they wished to capture in one piece, else they would have opened fire or assaulted me like they did my compatriots. I went back to the Airship to find Tchotsky to gain access to the airship guns, when my dear friend the Republican lackey was there with 12 armed guards waiting for me. I was upgraded from 6 guards to 12 guards. I may be good, but that seemed like perhaps they are overestimating my capabilities. although I did calculate I had enough ammo to shoot everyone and still have 3 shots to spare.

I decided to play along with the Republicans for now. I didn't shoot up the airship, but instead drank a drugged concoction. It was less humiliating them being forcibly rendered unconscious. When I awoke, Temple, Selene, and myself were lying in a luxurious room in what I am assuming is the upper level of the Clorencian steamcity, surrounded by pillows and a nice cotton/linen jumpsuit. I awoke feeling sluggish, which I am assuming is the afteraffects of being drugged for over 24 hours. I knocked on the gigantic vault doors, and some grotesque creature came in, so fat and gluttonous he needed a steampowered walker to move from place to place. I had a feeling this was either the Chancellor or a high ranking official. Perhaps now I can get some answers. About Magic. About the Old Gods. About the Scourge. About why Clorencia has become warmongers. And most importantly, where are my friends? Er, friend really. Where is Flagg and the hothead Ohamas? If answers aren't forthcoming, I will start showing them how long of odds I will bet on and why I warranted a company of commandoes to apprehend without large scale destruction. So help me any of the gods I have met or will meet, if I have to tear apart this entire mockery of a government to get us out of here, I will kill whoever I must, destroy whatever I must, but I will not be caged. I may die in the process, but I'll cut off the head of the Clorencian juggernaut in the process!
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IC Journal: Kael C Caledon [06 Oct 2004|11:08pm]
It's gone. That aura of invincibility, the feeling of immortality, the fervent belief that no matter what or whom the Clorencians sent our way, we'd prevail with nary a scratch, nick, ding, or bruise. We stole our airship, but paid a high price. The Clorencians have developed what I believe are Elemental-Vision goggles capable of sensing and homing in on Elemental Magic. We tunneled into the compound as Kaul attacked, but we still were pinned under fire. I foolishly let Ohamas lead the way under the tunnels into the compound, and had to watch and listen as a firefight erupted. It took me far too long to enter the fray, and the hesistation cost us dearly. Halomal was wounded, but he will live. Ohamas was wounded, but he will live. Vati was wounded...and she did not live. She became powermad and thought she was invincible; one well placed bullet ended those dreams. We invaded Kaulish airspace with a stolen Clorencian airship and all but demanded hospital access at gunpoint, yet she still did not live. Vati passed on...and now I have to pick up the pieces.

Flagg is seemingly unaffected greatly; while he mourns her passing, Flagg is not a man to develop intense attractions to any object beyond gunpowder and any person beyond..well...I really haven't the foggiest notion if Flagg has ever had that special someone. In our years of traveling, we never spoke of that subject. Selena, on the other hand, is showing little in the way of remorse. Ever since the altercation in Ximes, Selena has grown colder...more ruthless and practical. I do not have any doubts that if we are to be betrayed, it will be by her. As for the old Gods, Tchotsky, and Temple...well,they either did not know Vati well enough to mourn her passing, or have seen heroes come and go over millenia and have become jaded to the effect. Which leaves us to two people, arguably the two single, most important pieces of this puzzle...Ohamas and myself.

Ohamas grieves for Vati as only someone that truly cares can experience. His emotions run high now that he inherited the command of flames Vati once held domain over; the Corani temperment and fiery drive seem to amplify those traits. I have no doubts he had lofty dreams of being the King of his tribe with Vati as his side. Those dreams never even had a chance to come to fulfillment. He wants to take Vati to Coran for a proper burial; he cannot see that Vati never truly had a home anywhere, much less Coran. The world chewed her up, used and abused her, and kept her repressed. Magic was her way to freedom, and she lived the life for as long as she could. But as they say, the brighter the flame the shorter the fire, and Vati burned as only a being joined with the Element of Fire can burn. She shall be buried in the Necropolis of Kerth; Ohamas may think this burial place is improper, but it is only fitting. Vati died fighting for a future of all members of Roumion and beyond; the inhabitants of Kerth, the heroes of yesteryears, share her noble sacrifice. They fought to reclaim the land from mad gods, mishappen beastmen, and the collapse of their way of life. Kerth is not just a place where Clorencians bury their dead. Kerth is where heroes go to rest peacefully when Fate determines that their tasks are done. She of all of us deserves to rest amongst her people...not the Corani, not the Anverje, not the Clorencians, but amongst heroes that know no geographic or political boundaries.

In the midst of all this grieving and thinking, it falls on my shoulders to plan what we must do next. Flagg would bury himself in gunpowder, Selena sell out everyone for a palace in Paravo, and Ohamas would bury his head in the sands of his homeland. But we MUST continue. Far too much is beginning to ride on our success. Clorencia must be stopped, and we must not surrender to despair, fear, hatred, or hopelessness. Magic once existed amongst all of Laun; in the wilds of lands far from the steam and ether of Clorencia we may yet find allies and artifacts from bygone eras that can tip the scales back from the soul-deadening march of Clorencia and into the hands of the people. While I wish I could be the fisherman from Riovannes, Fate has another thing in store for myself. I shall either lead the band of heroes and usher in a new age for Laun, or die in the attempt. There can be no middle-ground anymore. Clorencia incinerated that long ago, and salted the ground with their actions on that airfield. First, Kerth, then...wherever we need to go, whoever we need to recruit, whatever we need to acquire, we shall...the Great Republic of Roumion must fall.
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IC Journal: Kael C Caledon [23 Sep 2004|10:25pm]
Well, Paravo did not turn out nearly as well as I thought. It all started innocently enough...we were guesting at the villa of one of Halomel's associates from his long and storied past on the island nation of Paravo. Having sailed to Paravo to escape the encroaching Clorencian juggernaut of destruction, we began to relax and forumlate plans of action against Clorencia...namely, how to bring the 900 lbs gorilla to its knees. Kaul did us a favor by launching their own preemptive strike against Clorencia. Clorencia may be huge, but a 4 front war is never easy to wage.

Trouble struck when Ohamas, Selena, and myself traveled to the estate of Bloodbourne, the world's biggest buffoon. I managed to convince Bloodbourne to lend his support network to our traveling cause, when Ohamas, feeling the need to avenge his stained honor, challenged Benicio to a duel...and ended up emasculating Benicio. I assumed this was some strange Corani way of dealing with issues of honor, and promptly left it between Benicio and Ohamas, but knowing Bloodbourne, he'd find some way to make a mess of it, and boy did he not disappoint.

Bloodbourne summonded both Selena and myself to his mansion to discuss the actions of my "manservant". He demanded we turn Ohamas over to the authorities (who were most likely heavily in Bloodbourne's pocketbook). He hinted at repercussions towards us, very violent ones, if we didn't agree. And I just snapped. I've had enough of it! I have had assassins from Ximes come after me not once, but twice (after we already killed her...imagine our suprise or lack thereof at that one). I have the Clorencian army on my ass trying to collect a bounty. Mercenaries in Kaul want my blood, and there are bound to be some folks in Bralholme and Caspia that want me, the supposed Revolutionary leader, dead in a ditch. I will NOT stand for idle threats from a poppinjay that would be lucky enough to remember how to unholster his gun let alone pull the trigger. I promptly told Bloodbourne he can take his threats, and leave them at that...if he came after me or my associates again, I will promptly shoot him down. I don't have the time to suffer idiots. The people may love him, but you know what? Mobs are easily dispersed when rock or fire golems appear out of thin air as well, so I was not fearing his pompous rhetoric.

After Bloodbourne's little tirade, I promptly decided to make haste for the boat and leave Paravo for parts unknown. Our entourage has swelled once more. What began as a journey for Flagg, Selena, Vati, Ohamas, and myself has acquired a crackpot pilot that believes I'm the leader of the Free Peoples of Laun, a 'jacked up Chef, 3 gods, a ether tank, and a ship. I suddenly went from being a gambler filled with wanderlust to one of the most wanted individuals in the Great Republic. Fate much enjoy being particularily nasty to me...it even brough back one of the assassins from Ximes (Selena's sister) as a zombie assassin. Add strange occult necromancers in Ximes to the list that want me dead.

As we sailed to the mainland, we were split on our course of action. We could either go to Coran and travel up the mountains to the Castle Supercannon, sail through the warzone of Kaul, through the Khardic straits, and approach from the North, or we could sail West...and not stop. We were in a disagreement when I prompted Hercal to pipe in on a good destination...after all, that's his godly ability. He suggested a bold course of action...going up through Clorenica, stealing a Clorencian airship, and then going wherever the hell we damn well please. That was a plan we easily agreed with, and we set forth to Clorencia. Home. Again. In the middle of a warzone. This should be painful.
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Recap and Stuff [04 Sep 2004|10:04am]
Recap from last session of New Dawn: we met up with theroset in Caspia, talked to another living god, realized the sheer scope of the supergun of Clorencia, figured out Theroset is trying to convene a meeting of the remaining god-like figures, traveled to Paravo. Oh, also went through the dream world, with some odd back-and-forth consequences and changes. I walked away with a sword from the fey-world, ohamas and tchotsky almost died, and we fended off an invasion from the evil denizens of the fay world.

Other Stuff

Working 60 hours a week sucks; it just never seems like I have free time to do all that I need/want to do. I don't know how people like Joe can do it for years at a time,I'd go insane. AGE is still kinda boring, but it's paying decently for now. The people I work with are beginning to get tiresome though; it appalls me how completely fake the office atmosphere is. Everyone will sell out anyone just to get a cheap thrill. That, and one of my colleagues is being completely irresponsible; since i've been there for over 10 weeks now, for 8 of those weeks, she has either taken off a day and a half, or called in sick. The boss is burnt out and apathetic, so the behavior doesn't get corrected, but man it just irks me. The house is coming along very slowly; there's not a lot taht can still be done that we can actually do, so it's at the mercy of boot's parents. Howard will get shit done, Lady, on hte other hand, will drag her feet and leave 5 feet deep tracks in the ground. We'll be lucky to be out by 2005, which is rather frustrating considering we were told to be ready by 9/1. Oh well. I really can't complain, I haven't done much actual housework on it due to my job schedules. Back to the "grind" of my other job. I may or may not go to a ballgame tonite,I may or may not go to a ballgame sunday, and i may or may not play warmachine on sunday (depending on the ballgame and if Erin calls me and takes me up on the offer). The only constant I have, is that I"ll be playing New Dawn on Sunday. I know i'll be wiht Scott and Joe, I don't know who else will be there. Dana mayhaps, maybe Victor, possibly Seth or Tommy. The revolving circus of gaming continues!
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IC Journal: Kael C. Caledon [17 May 2004|10:22pm]
Ok, let's see if this makes sense...

We enter the dark caves of yesteryear, where people are thinking they are animals in some nightmarish dreamworld, run into a "horror" (a creature that drove mankind to the caves for 400 years or so), and promptly blow it to hell in about 5 seconds. Upon exiting, we get ambused by about 12 Great Republic soldiers, and get our asses kicked. So this great evil horror goes down faster than a cheap whore in Glastel, while the normal humans kick our asses. Yeah, screwed up I know.

Anyways, after getting shot and stabbed repeatedly, we suffered a betrayal. Apparently Jack recieved orders to kidnap Vati and take her back to the Clorencian army. After I ripped on his generator then blew a gaping hole in it, he finally stopped moving. Now, doing such activities would normally cause me to be targeted, but luckily Flagg created a giant Earth Elemental...thingie...The Clorencian army was rather occupied shooting at the giant rock monster to really chase us. A stranger arrived in some ether-powered....steamcarriage, for lack of a better word...that spirited us off to safety. Once we got to safety, we were in for some odd factoids. Apparently, my old buddy Lede is leading an insurrection back in Bralholme. Apparently the Clorencians must have cut off the liquor supply. On top of that, the Clorencian army is branding our little band of "outlaws" as "insurrectionists" and we are "formenting a rebellion against Clorencia". This is news to me. It's rather disconcerting to be called "General" by some little virtually non-important Brallic nobleman. Apprarently I'm leading a guerilla war against the big gorilla that is the Great Republic. News to me.

After visiting a memorial where we saw a 2000 year old statue of Mr. Theroset, aka Halomel Landedon I, we departed for a small fishing village on the coast of Roumion, acquiring a boat large enough to transport us and our "Chotsky 19", as the young nobleman calls it. We arrived in Caspia to a rather sorrowful (and suprising) departure of Old Man Hercal and Grandma Escsomething (we just call her grandma). But before they departed, the few days spent in Caspia were, in a word, marvelous.

The land is paradise on earth. Clockwork machinery is everywhere, but without the soot and grime that comes with Clorencia. The people are friendly, the government is rather enlightened (if a bit naive and impractical), and the weather is gorgeous. The exact opposite of home. If I had to settle down to wait out this historical hiccup, Caspia is the place I'd settle. I also had some time to do some serious thinking. I've known Flagg for years now, so it's no surprise why I'd risk my neck to save his kooky ass, but I've really had time on the boat ride and the beach excursions to really think about the last few months. I've ran into far more strange things that any one man has a right to experience, and oddly enough I haven't gone thoroughly mad. We had the option of giving up Vati to escape without harm back in the mountains, but instead of considering that option, I instinctively drew guns and fired. Why? What makes these people so special that I would take a bullet for them?

I've thought about these issues for awhile, and I've come up with no hard answers. Maybe it's the knowledge that I'm in events far over my head and that have far more impact on the entire world that winning a game of cards. Some people in Bralholme are depending on us to help them kick out the invading Clorencians, and let me tell you, after they invaded two sovereign countries just to round up and slaughter a few people blessed or cursed with the ability to work "magic"...and just want to be, in general, left alone, I am on the verge of disowning my country. I've been toying with the idea of whether or not to just leave them hanging and go hole myself up in some foreign land or build a custom ship and tour all of Laun, leaving the problems of the Great Republic and the wars of Roumion back in Roumion. I've decided that I'm tired of running. They won't stop chasing me no matter where I go or how well I hide, so it's time to stand my ground while I have allies. I've decided to refocus myself, and use what resources I have to bolster my position. Allies in Ximes and Bralholme against the invading army, Caspia's technical knowledge, Paravian (and Bloodborne's) ability to raise capital, the walking gods themselves, and Kaul's warlike tendencies towards the Great Republic. All of these things can be exploited, you just have to be careful. With my companions aid, perhaps we can forge a united front against Clorencia and end this silly rampage of destruction it has caused.

....and get famous at the same time.
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WTF! [30 Apr 2004|12:13pm]
Nightline tonite on ABC was supposed to show a tribute to fallen American soldiers. However, Sinclair Broadcasting (who owns ABC in st.louis and 6 other markets) will not air it. this is a snippet of the CNN article:
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We find it to be contrary to public interest," he said.

ABC said that on the first anniversary of the September 11, 2001, terrorist attacks, it aired the names and pictures of all those who died on that day.

"ABC News will continue to report on all facets of the war in Iraq and the war on terrorism in a manner consistent with the standards which ABC News has set for decades," it said.

Sinclair's statement said ABC is politicizing the war.

"Mr. Koppel and 'Nightline' are hiding behind this so-called tribute in an effort to highlight only one aspect of the war effort and in doing so to influence public opinion against the military action in Iraq," the statement said.

According to campaign finance records, four of Sinclair's top executives each have given the maximum campaign contribution of $2,000 to the Bush-Cheney re-election campaign.

The executives have not given any donations to the campaign of Sen. John Kerry, the presumptive Democratic nominee, the records showed.
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Will somebody please shoot these right wing fucktards? I mean, really, how blatantly biased can you be? Of course you are right wing, but man, this just smacks "we won't air anything not pro-Republican!". ABC just took a massive credibility hit in my opinion, and I think in the viewing public in general. And this is what makes it really funny...Republicans in congress are slamming ABC because it makes it look like it's not prowar. Isn't that funny.
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IC Journal: Kael C. Caledon [26 Apr 2004|07:25pm]
What a marvelous, if a bit unbelievable, excursion we have undertaken. After leaving Dralin with Ballbaines in tow, we left for the city of Aerith, a few days west of Dralin and the last major city before the Hettan mountains. However, on our way we picked up a renegade SteamJack, Aurora Designs 361...he appears to be a prototype steamjack with his difference engine housed in a warehouse in the Great Republic. While in Aerith, a few...notable...things happened. First, we ran into Mr. Theroset once again. Apparently Hercal and Theroset had a past (which we discovered...I think), and Hercal holds Theroset in rather low regards. Theroset, on the other hand, was wishing to recruit our help in uncovering an ancient stronghold in the mountains. My curiousity peaked but my cautious streak going full steam, I went back to our abandoned barnyard to discuss the matter with the rest of my companions. Of course, they were being more cautious than adventurous, and I had to work quite hard to attempt to convince them to at least listen to Theroset. However, it was during this discussion when Ballbaines turned traitor. He tried to steal away Vati and usurp her powers over fire! We of course stopped him, but not before he became a rampaging undead monster. After destorying him and watching him reform, he gained a demented look in his eye...and lunged for Flagg. Both Ohamas and myself interposed ourselves between the two of them, but he still managed to touch Flagg and transfer his powers to Flagg....the one person amongst us least psychologically suited to wielding the unknown powers of magic.

Flagg, however, proved more resilient than I thought, and is coping with his powers quite well. He showcased this newfound will when the two of us visited Mr. Theroset and got hte mother of all suprises...apparently, Theroset, Hercal, and a few other..creatures...of the land are not mere mortals, but the faded remnants of the gods! I know, it sounds crazy, but I just witnessed a sorceror rise from the dead to wreck unholy damage on the countryside. He also gave some compelling things to think on...the fading dreams of gods, the wars to exstinguish magic and the gods that the Great Republic is embarking upon, and some pressing questions...why is the Great Republic going to war? Was there more sinister motivations behind the great book burnings and wars of conquest? is there a malevolent force behind the Chancellor? All these questinos aside, we may have decided against visiting this 'cairn' with Mr. Theroset if the Great Republic hadn't launched it's second invasion in less than 2 months! The peaceful Republic is now a warmongering engine of destruction, reconquering it's former lands...and possibly trying ot wipe out the old gods and magic. The massive cannon struck again, and we were forced to flee. We managed to get to Mr. Theroset and the Goddess of Knowledge (supposedly), and took them with us when we fled. Old Miss wouldn't leave her books unguarded, however, so Flagg tapped the well of power inside of him and BUILT A HILL OVER THE MANSION! It was insane...he just concentrated and the mansion sunk while the ground arose...perhaps he is right...ether may be crap compared to whatever powers this work of wonder.

After evading more Republic war battalions and sending word back to the Vorloi in Ximes about the impending invasion, we made it to the Hettan mountains...and found what appears to be the last remaining cairn...however, the walls had been breached. What lies in the deep, dark walls of hte underground cairn is something that may be dangerous...but the knowledge that could be had is overriding caution. To the cairn we go!
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